#include <SDL_gpu.h>
A structure specifying the parameters of color targets used in a graphics pipeline.
- Since
- This struct is available since SDL 3.2.0.
- See also
- SDL_GPUGraphicsPipelineTargetInfo
-
SDL_GPUTextureFormat
-
SDL_GPUColorTargetBlendState
Definition at line 1928 of file SDL_gpu.h.
◆ blend_state
The blend state to be used for the color target.
Definition at line 1931 of file SDL_gpu.h.
◆ format
The pixel format of the texture to be used as a color target.
Definition at line 1930 of file SDL_gpu.h.
The documentation for this struct was generated from the following file: